FLASH+ANIMATION



//You will be learning basic animation techniques through some quick and easy projets. After you have learned the fundamentals of Adobe Flash, you will apply your skills to create descriptive animations that portray a complicated process. You will finish by learning frame0based techniques to produce a project that resembles an animated game. Being able to use an animation software like Adobe Flash is a skill that can be applied in many different workplace settings.//

//Animations can take many different forms. You will learn the characteristics of several types of animations, and what each is commonly used for. You will also learn the correct process for producing professional animations and information about file types. All of this information will help you create industry-standard animations. You could make attention-grabbing advertisements, interactive game, or impressive flash websites. Making objects and text move in ordeer to catch the eye is a skill that not everyone has, so it can be highly marketable and profitable when properly applied in the real-world.//

//The software you will be using is Adobe Flash. It is an industry-standard program that is highly capable and versatile. Flash uses a timeline-based interface that can incorporate both frame-based and vector animation techniques. It can also utilize ActionScript coding to create interactive freatures like buttons and controls.//

//The first project you complete with Adobe Falsh will help you learn the basics of creating objects on the stage and making them move from place to place. It utilizes computer generated formulas between keyframes to define the path and speed of movement. This is known as vector animation.//

//Each tutorial should take 20-40 minutes to complete. You should be able to complete at least one tutorial, if not two, within one class period.//

=__//**#1: Bouncing Balls Project**//__=



//**[|TUTORIAL LINK]**//

=__//#2: Flying Text Project//__= Animating text is a great way to attract attention and direct the eye to an advertisement. There are several tools and features of Adobe Flash that make this process easy and quick. In this project, you will be animating your name to make it fly around the stage and assemble itself into order. Click the link below for a tutorial with screenshots and descriptions to guide you through the creation of this project. Teaching yourself is an important skill to have, as you will not always have a teacher or boss to walk you through the creation of your work or tasks.




 * //__[|TUTORIAL LINK]__//**

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 * Shape Tween**: A tween on pure vector graphics. You can only do this with objects that haven't been grouped or changed into a symbol. Greate for the effect of a shpae that changes.


 * Classic Tween**: This a motion tween performed the way they were done in all versions of Flash prior to CS4. To do this type of tween, you need to set a ekyframe for the start point, and a keyframe for the end point.


 * Motion Tween**: This is the new CS method of tweening. It dooesn't use keyframes the same way. Essentially, you set up the tween, and then start moving the object around at different frames. The tween will be updated at that frame.

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=__//#3: Snowboarder Project//__= The previous projects we used computer generated formulas to define the movement (tweens). In this project, you will learn frame-based animation technizues. It can be a little bit more time consuming, but it is easier to create exactly the type of movement you envisioned.

The project will teach you how to utilize the onion skin feature of Adobe Flash. It is useful to crete smooth, consitent movement with the frame-based techniaue. You will also learn how to create separate scenes within one animation project. Use the provided files and video tutorials to learn how to create this project.


 * http://www.lee.k12.nc.us/cms/lib03/NC01001912/Centricity/domain/651/pshop%20powerpoints/flash%20presentations/Snowboarder%20Project%20Tutorial%20PART%201.mp4**


 * http://www.lee.k12.nc.us/cms/lib03/NC01001912/Centricity/domain/651/pshop%20powerpoints/flash%20presentations/Snowboarder%20Project%20Tutorial%20PART%202.mp4**


 * http://youtu.be/Q-AQ18YvCJI**


 * http://youtu.be/y0XWx8K_-8M**




 * Use this image for snowboarder:**







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=//**__#4: Masking Animations__**//= Click [|HERE] for tutorial

=//__**#5: Aesop's Fables**__//= Click[| HERE] for tutorial

=//__**#6: Highlights and Shadows**__//= Click [|HERE] for tutorial. This is a continuation of the Aesop's Fables project

=//__**#7:** ** Pow! Wham! Zap! - Create Comic Book Style Action Graphicsin Flash **__//= = = Click [|HERE] for tutorial. This is a continuation of the Aesop's Fables project.

=//__**#8: Create a Snowman**__//= Click [|HERE] for tutorial

=//__**#9: Rotating Star**__//= Click[| HERE] for tutorial. This is a continuation of the Aesop's Fables project.

=//__**#10: 3D Objects**__//= //Click[| HERE] for tutorial. This is a continuation of the Aesop's Fables project.//

=//__**#11: Walking Animation**__//= Click[| HERE] for tutorial.

=//__**#12: Draw a Cactus**__//= Click [|HERE] for tutorial

=//__**#13: Audio Car Project**__//=

Adding audio to an animation is a great way to take it to the next level and appeal to more of the audience's senses. It can help describe the action that is going on, and make it seem more realistic. Adobe Flash has an extensive sound library with free-to-puse audio clips that can seamlessly be incorporated into your animations.

In this project, you will learn how to effectvely add audio to a project. You will also learn how to ease tweens in or out to specifically define animation according to the type of movement being portrayed. Use the given PDF tutorial for the project to help you complete this animation. You may use any picture of a car that you would like, as long as the orientation lends itself to your scene.


 * []**

car starting sound:
 * []**

car engine sound:
 * []**

=**FLASH TUTORIAL RESOURCES:**=


 * []**


 * []**

=__//**CREATE AN ANIMATED CAR BANNER USING FLASh**//__= In this tutorial, you will learn how to create an animated banner using Flash. You will learn how to create a car moving on a road with its tires spinning.


 * http://vimeo.com/89997592/download?t=1398690136&v=238179219&s=16e5f5cd58e782e802caaa9e5708e23c**

Here you will create a banner of size 728x300.

1. Open a new flash file. Choose **Window > Properties** from the main menubar. The **Properties** panel is displayed as shown in the figure below:

Choose the **Edit** button under the **Properties** area in the panel, the **Document Settings** window is displayed. Set the dimentions as 728 (width) and 300 (height) and choose the **OK** button to make the changes.

2. Rename the existing layer as //buildings// and choose **File > Import > Import to Library** from the main menubar and import the files downloaded at the starting of the tutorial.

2. Choose **Window > Library** from the main menubar; the **Library** panel is displayed. Pull the building images to the stage area and align it as shown in the figure below:



4. Select the image and choose **Modify > Convert to Symbol** from the main menubar and name this movieclip as //building_animation//.

5. Double-click on the movieclip and select the building image and create a movieclip again and name it as //building//. Rename the layer as //anim_building.//

6. Select frame 460 and add a keyframe. Select the //building// movieclip and open the **Properties** panel and set the X value to -1450. Publish the file to see the animation. If at any point of time you find a jerk in the animation, adjust the position and frames of the //building// movieclip accordingly.

7. Go to the main stage area and create a new layer named //road//. Choose the **Rectangle Tool** from the **Tools** panel and create a box at the bottom of the building area and align it as shown in the figure below. Make sure that the color of the road is set to #171717.



8. Next, create a new layer named //road strip// and create a grey and white rectangular pattern using the **Rectangle Too**l from the **Tools** panel, as shown in the figure below. Make sure that the length of the road strip pattern is almost equal to that of the buildings.



9. Select the //road strip// and choose the **Free Transform Tool** from the **Tools** panel, and distort the road strip as shown in the figure below. Make sure that the color of the grey part in the strip pattern is similar to that used in //road//.



10. Choose **Modify > Convert to Symbol** from the main menubar and name it as //road strip//. Select the movieclip and choose **Modify > Convert to Symbol** again and name it as //road strip animatio//n. Place this animation in the center of the road as show in the figure below.



11. Animate the road strip as you did for the building movieclip, but make sure that the speed of the road strip is double as compared with the moving speed of the buildings. Publish the flash file to see the transition in the animation.

12. Next, move back to the main stage area and create a new layer and name it as logo. Find a logo for the car, save it into your Pictures Library, and then place it in the scene by first scaling it down as shown in the figure below.



13. Create a new layer in the main stage area and rename it as //footpath//. Create the footpath using the **Rectangle Tool** as shown in the figure below. Make sure to match the length of the footpath series with the road strip.



14. Align the footpath as shown in the figure below.



15. animate the footpath similar to the road strip with the same speed. Publish the flash file to see the effect.

16. Next, in the main stage area create a new layer and rename it as //car//. Choose **Modify > Convert to Symbol** and rename it as //car//. Double click on the //car// movieclip and create a new layer and rename it as //tire_front//. Zoom in to the front tire area in the screen and create a pattern using the **Rectangle Tool** as show in the figure below.



17. Make this pattern as a movieclip and rename it as //tire_mask//. Double click on this movieclip and rename the existing layer as //bg// and select the cross pattern again and choose **Modify > Convert to Symbol** from the main menubar and rename it as //spokes//. Choose **Window > Properties** from the main menubar and add blur filter to it.

18. Next, create a new layer over it and rename it as //mask//. Create an oval shape exactly the shape of the rim of the car as shown in the figure below.



19. Activate the //bg// layer and create keyframes at frames 3 and 6. Rotate the spokes movieclip at fram 3 by around 180 degrees and add motion tween between the keyframes.

20. Next, activate the //mask// layer and chose frame 6 and press F5 to extend the frames. Now, right click on the mask layer and choose **Mask** from the drop-down list, spokes will be visible only in the rim area as shown in the figure below.



21, Similarly, add the same effect to the rear wheel. Move back to the main stage area and double click on the car-Animation movieclip and create a keyframe on frame number 40. Move the car movieclip a bit in the top right position. Next, add another keyframe at frame number 75 and place the car in the bottom right position. Add one more keyframe at frame 115 and place the movieclip in the top left position. add the last keyframe on frame 190 and place the movieclip at the same position as it was on frame 1. Add motion tween between all keyframes.

22. Position the car on the main stage area as shown in the figure below.



23. Publish the flash file to see the banner animation.

24. You can also use this animation for creating a banner advertisement for Mercedes Benz. to do so, create one more layer in the stage area and rename it as text and add it in the scene and make it fly in the stage area and then stop as shown in the figure below.



25. Publish the flash file to get the animation.

//**MORE PROJECTS MAY BE ADDED IF TIME ALLOWS......**// //**Your Semester Test will be a Flash project. More on that when the time comes!**// //**!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!**//