Alice+-+Dance+Routine

__**Project 1**__
Monday, April 30 1. Open Alice. Select a background.

2. Click the Green "Add Objects" button. Left click on "People".



3. Select the Girl. (You may choose another "human" character - but be aware that some are harder to pose than others.



4. Readjust camera by clicking on the arrows below the world so girl is centered in shot



5. Click on the girl in the object tree.



6. Click the properties tab of the girl.



7. Click "capture pose" and name it "Arms Out"



8. To body parts around - select "affect subparts" underneath the "Tumble Objects" icon.



9. Click the "+" sign next to the girl on the object tree. Notice how the parts of the body belong to the girl object.



10. Use the "Tumble Objects" icons and select the face with three circle arrows. Click and drag the left arm so it faces forward.



11. Uncheck affect subparts.



12. Click the rotate icon. (The head with the circle arrow underneath)



13. Rotate the girl so you can see her left arm.



14. Check "affect subparts" again and position the arms so they are folded.



15. Click the "girl" on the object tree (make sure it is the "girl" and not one of the subparts.)



16. Click the properties tab and click "capture pose" and name the pose "ArmsFolded"



17. To test your poses: Right click on "girl" on object tree. a. Select "method->set pose->girl.ArmsOut" to change to ArmsOut pose. b. Select "method->set pose->girl.ArmsFolded" to change to ArmsFolded pose.



18. Set the pose to "ArmsOut"



19. Repeat steps for moving body parts to make a pose for "Left Arm Swing"



20. Click on girl on object tree. Click "capture pose" and name it "LeftArmSwing."

21. Right click on girl, select "method->set pose->girl.ArmsOut" to change to ArmsOut pose.

22. Make the "Right Arm Swing" pose using the steps to move body parts.



23. Click on girl on object tree. Click "capture pose" and name it "RightArmSwing."

24. Your 4 girl poses should look like this:



25. Save your work. ** Show to Mrs. Grams. **

__Project 2: Creating Methods for A and B Sections of Dance.__
Monday, April 30 1. Zoom camera out and center the girl in the frame. Click the green "DONE" button.



2. Click the girl on the object tree. Click the methods tab on the girl.



3. Click "create new method" and name the method "ASection"



4. We will now create the movements for the "ASection" method. Click the "left leg" on the object tree and drag the "turn" block to the ASection Method. Select "backward" and "other" to and type "0.125" revolutions.



5. Click the "left leg->lower left leg" on the object tree. Drag the "turn" block to the ASection method. Select "forward" and "0.125" revolutions.



6. To test your movements: a. Click the girl on the object tree. b. Click the "world.my first method" tab c. Drag a "Set Pose" block into "world.my first method" Select "girl.ArmsFolded"



d. Drag the method "ASection" into the "world.my first method tab."



e. Click "Play." Your girl should move her leg (not quite correctly yet!) f. Close the window to go back to your Alice File.

7. Lets make her leg do those moves together at the same time. Drag a "Do Together" block on the "ASection" method.



8. Put the Left Leg Turn and the Lower Left Leg Turn blocks inside the "Do Together."



9. Click "Play" again and watch the move. The Left leg should move up properly.

10. To move the leg back down, add the following blocks:



11. Put another "Do In Order" block below the Leg blocks.



12. Put the two "Do Together's" inside the "Do In Order"



13. Click play and test your Dancer.

14. Now add the methods for the Right Leg underneath the Left Leg methods in "ASection."



15. Put the Right Leg Methods inside the "Do In Order" with the Left Leg



16. Click "Play" to test the Dancer.

17. We will now make the girl move up and down while she kicks her legs. Click on the "girl" on the object tree and drag a "move" block above the leg blocks on "ASection" method. Select "up" and "1 meter".



18. Put another move block below the "up" and select "down" and "1 meter."

19. Put a "Do In Order" block about the "move up" and "move down." Put the two move blocks inside the "Do In Order."



20. Put another "Do Together" on top of the "move up and down" blocks.



21. Add a "Loop" block and select 2 times.



22. Put the "Do In Order" for the "moves" inside the "Loop 2 times." Put the Jump, Left Leg, and Right Leg Moves into the "Do Together."



23. Click "Play" and test your dancer!

24. Go to the "world.my first method" tab and make the "ASection" loop two times.



25. We now need to create the BSection Method. Click on the "girl" on the object tree and click "create new method." Name the method "BSection."



26. Make these methods in the BSection so the girl can "Elbow Swing." Notice I put the entire method here for you to recreate.



27. Add the "BSection" method "Loop 2 times" to "world.my first method."



28. Click "Play" and watch the dance!

**__Assessment Project: Create Your Own Dance__**
Tuesday, May 1 - Wednesday, May 2

Create a Dance Program that allows the user to control at least 6 specific movements with key commands. Use music and a lighting to make things interesting. You may use any animal or human as the dancer. (The Object Class must have arms, legs, and head parts for dancing.) You may continue to use the "girl" dancer from this lesson.

Requirements:

1. Select an Object and create at least 5 different methods or poses for dance moves. 2. Assign key controls to each method so the user can type key inputs to make the object dance. 3. Add background music to the program. 4. Design a visually interesting set for the dancer to perform on.

Extras: 1. Create methods allows the user to click on an object (button, speaker, . . .) and start the dancer dancing automatically. 2. Add moving lighting effects, fog, and colors. Hint: Import a class Spotlight and aim light at dancer. Create methods to randomly move the Spotlight.


 * Rubric:**


 * || Does Not Meet the Standard || Meets the Standard || Exceeds the Standard ||
 * Use of Methods || Less than 5 Methods for Dance moves || Between 5 and 7 Methods for Dance moves. || More than 7 methods of Dance moves. ||
 * Use of If-Else, Loops, Do Together, and Key Commands || Does not use If-Else, Loops, Do Together, or Key Commands. || Uses at least 1 of each type. || Multiple and correct usage of If-Else, Loops, Do Together, and Key Commands. ||
 * Functionality of Program || Does not work. No moves or music. || Program allows user to have key inputs to make the object dance. Music plays. Music is properly cited in notes or comments. || Program functions with user input and a switch to start and stop automatic dancing. ||
 * Visual Layout || No use of other objects, colors, or lighting. || Some sense of setting and lighting used. || Tasteful use of lighting, spotlights, fog, and colors to set the scene. ||


 * Continue - Aiming Objects**