GAME+DESIGN

//Learn about game design, its history, and different types of games and then actually program your own video game! You will start with basic commands and, in a step-by-step progression, your game will come to life. They will also learn about different game types, and the process of game design. You will use Gamemaker // //where each level of the game is programmed on a single computer screen. //

Changing Rooms[| tutorial] Adding Levels [|tutorial]

Side-Scrolling You Tube videos: [|Part 1] [|Part 2] [|Another tutorial video with project files]
 * __ Tuesday, April xx - Friday, April xx: __**

Game Maker - Original Game[|/Platform Game tutorial] [|Platform Game tutorial]-easy [|Overall tutorial] [|You Tube video]: //How to Make a Platform Game//
 * __ Monday, April xx - Thursday, April xx: __**

[|Research Game Designers report]
 * __ Friday, April xx: __**

[|Game Maker - Platform Game tutorial]
 * __ Monday, April xx - Thursday, April xx: __**

[|Game Maker - Scrolling Shooter tutorial] [|Game Maker - Pong Game tutorial] [|Game Maker - Platform Game tutorial] [| YouTube video]
 * __ Monday, March xx - Friday, March xx: __**

Beginner tutorial: Game Maker
 * __ Wednesday, March xx - Thursday, March xx: __**

Beginner tutorial: Game Maker
 * __ Monday, March xx - Tuesday, March xx: __**

Beginner tutorial: Game Maker
 * __ Monday, March xx - Friday, March xx: __**

__** Friday, March xx: **__ Review assignment [|Game Design-Chapter 9] [|Game Design-Chapter 11]

[|Game Design-Chapter 8] // **Assignment:** // [| Game Designers You Should Know - Part 1]
 * __ Thursday, March xx: __**

[|Game Design-Chapter 8]
 * __ Wednesday, March xx: __**

[|Game Design-Chapter 8]
 * __ Tuesday, March xx: __**

1. Game Paper Prototype 2. Playtest Prototype 3.[| Game Design-Chapter 8]
 * __ Monday, March xx: __**

[|Game Design-Chapter 7]
 * __ Friday, February xx: __**

[|Game Design-Chapter 7]
 * __ Thursday, February xx: __**

Game Design-Chapter 6
 * __ Wednesday, February xx: __**

[|Game Design-Chapter 6]
 * __ Tuesday, February xx: __**

[|Game Design-Chapter 6]
 * __ Monday, February xx: __**

[|Game Design-Chapter 5] [|Game Design-Chapter 6]
 * __ Friday, February xx: __**

[|Game Design-Chapter 3]
 * __ Thursday, February xx: __**
 * __ [|Game Design-Chapter 4] __**

[|Game Design-Chapter 2]
 * __ Tuesday, February xx - Wednesday, February xx: __**

[|Game Design-Chapter 1] [|Game Design-Chapter 2]
 * __ Friday, February xx: __**

__** Thursday, February xx: **__ [|Game Design-Chapter 1]

[|Game Design-Chapter 1]
 * __ Wednesday, February xx: __**
 * In-Class**: [|Activity 4-6]


 * __ Tuesday, February xx: __**
 * In-Class ** : [|Activity 4-5]
 * In-Class**: [|Activity 4-6]


 * __ Monday, February xx: __**
 * In-Class:** [|Activity 4-3]
 * In-Class:** [|Activity 4-4]

__** Friday, February xx: **__
 * In-Class:** Activity 4-2

__** Thursday, February xx: **__
 * In-Class:** Activity 4-2


 * __ Tuesday, February xx - Wednesday, February xx: __**
 * In-Class:** Activity 4-2

__** Monday, February xx: **__
 * In-Class:** Activity 4-2

Discuss Thursday/s assignment
 * __ Friday, January xx: __**
 * In-Class:** [|Activity 4-2]

[|Read pages 115 - 119]. Answer the following questions.
 * Assignment:**
 * // 1. Describe a mesh. //**
 * // 2. What is a poly count? //**
 * // 3. What term describes using geometric pieces of tile or glass on the surface of an object to create a decorative surfae? //**
 * // 4. Define animation. //**

__** Thursday, January xx: **__ Discuss Wednesday's assignment
 * In-Class:**[| Activity 4-2]

[|Read pages 110 - 114.] Answer the following questions.
 * Assignment:**
 * // 1. //** ** // How does pixel shading simulate depth? // **
 * // 2. Define, in your own words, vertex. // **
 * // 3. If a sphere isproportionally scaled by 200% from an original diameter of 1", what is the new diameter? // **

__** Wednesday, January xx: **__ Discuss Tuesday's assignment
 * In-Class**:[| Activity 4-1]

[|Read pages 104 - 109.] Answer the following questions.
 * Assignment:**
 * // 1. What characterizes a 2D game? //**
 * // 2. Describe how a 2.5D game is a hybrid of a 2D game and a 3D game. //**
 * // 3. This is something that creates the sense of depth using shading and narrowing to represent the third dimension of depth on a two dimensional screen. //**
 * // 4. What is the point called where edges of all assets will meet if extended? //**

__** Tuesday, January xx: **__ Discuss Friday's assignment
 * In-Class:** [|Activity 4-1]

[|Read pages 99 - 104 of Chapter 4]. Answer the following questions. //** 1. Define in your own words, scene as it relates to video games. **// //** 2. What is the difference between an active object and a background object? **// //** 3. Describe the purpose of a storyboard. **// //** 4. Define interpolation. **//
 * Assignment:**

__** Friday, January xx: **__ **TEST** covering Chapters 2 and 3 Discuss Activity

[|Read pages 91 - 99 of Chapter 4]. Complete the following: //** 1. What is the view that the player has during gameplay? **// //** 2. Which type of game is shown through the player's eyes? **// //** 3. Overhead view and platform view are examples ofperspective games. **//
 * Assignment:**

__** Thursday, January xx: **__ Review for TEST covering Chapters 2 and 3

//** In-Class Activity: **// //** Based on the trend and advancements in the past 20 years of video game design, list ten features that you believe would likely be new or improved features in the next generation of video games and systems. Consider trends in graphics, displays, user interface, gameplay, story development, trends in popular games, current technology and advancements. **//

__** Wednesday, January xx: **__ Discussion over Tuesday's assignment

[|Read pages 78 – 83 of Chapter 2.] Answer the following questions:
 * Assignment:**

//** 1. Define backward compatibility, as related to video games. **// //** 2. What is a third-party provider, as related to video games. **// //** 3. A(n) controller allows the player to swing the controller like a bar when playing a baseball game or a tennis racket when playing a tennis game. **// //** 4. Describe online playing. **// //** 5. When is a licensing agreement used for video game developments? **// //** 6. What is a proprietary game? **// //** 7. What is the most important thing computers have brought to the world of gaming? **// //** 8. List four things that help create a nearly complete level of immersion in today’s video game. **// //** 9. What is the game industry’s self-regulating organization? **// //** 10. How are the six different ratings for games categorized? **// //** 11. Who has the ultimate responsibility to choose appropriate games? **//

__** Tuesday, January xx: **__ Discussion over Monday's assignment

[|Read pages 69 – 80 of Chapter 2.] Answer the following questions:
 * Assignment:**


 * 1) //** What are the three areas of debate concerning learning and development: **//
 * 2) //** Describe cocooning. **//
 * 3) //** What is cognitive skill? **//
 * 4) //** Define, in your own words, stereotype. **//
 * 5) //** Of the three areas of debate concerning learning and development, in which area is hand-eye coordination? **//
 * 6) //** What is one physical injury that can result from video game play? **//
 * 7) //** In what year was the first video game patent issued? **//
 * 8) //** In what year was the first television-projection game invented? **//
 * 9) //** What was the first coin-operated video game and where was it located? **//
 * 10) //** The first commercially successful video computer system that used interchangeable cartridges was the _ system. **//
 * 11) //** Which generation saw the introduction of the Nintendo Game Boy? **//
 * 12) //** DVD technology was introduced in Generation 6 by which two manufacturers? **//

Finish Cut Scene Activity
 * __ Monday, January xx: __**

[|Read pages 62 - 69 of Chapter 3]. Answer the following questions:
 * Assignment:**


 * // 1. List four physical conditions that can be developed through physical play. //**
 * // 2. Define, in your own words, socializing. //**
 * // 3. Describe a mental acuity game. //**
 * // 4. How do board games differ from puzzles?. //**
 * // 5. What is immersion, as related to video games? //**
 * // 6. Place the flowing developments in the proper chronological order. //**
 * // a. Sporting games //**
 * // b. Card games //**
 * // c. Simple toys //**
 * // d. Video games //**
 * // e. Board games //**
 * // f. Puzzles //**
 * // g. Themed board games //**
 * // 7. Define, in your own words, desensitization. //**

__** Thursday, January xx - Friday, January xx: **__ 1. Discussion over Wednesday's assignment

2. [|Cut Scene Activity]

1. Discussion over Monday's assignment
 * __ Wednesday, January xx: __**

[|Read pages 47 – 55 of Chapter 2]. Answer the following questions:
 * Assignment:**
 * 1. What is the user interface? **
 * 2. Define, in your own words, genre **
 * 3. How is a genre different from a theme? **
 * 4. Describe why a digital toy is not a video? **
 * 5. Who should be in the target market for your video game? **
 * 6. List five possible marketing tools for a video game. **
 * 7. What is the marketing effort? **

Activity 2-1
 * Use the Internet and a game retailer website, such as GameStop.com, to find a current example of each of the themes listed on the genre tree show in Figure 2-10 in the text (page 50). Share your research with jgrams@hlv.k12.ia.us **

1. TEST over Chapter 1 2. Discussion over Friday's assignment
 * __ Monday, January xx: __**


 * Assignment:**
 * 1. [|Read pages 41 - 45 of Chapter 2]** Answer the following questions:
 * 1. Define, in your own words, audio-visual effect? **
 * 2. What is mainstream media? **
 * 3. Describe the process by which an experimental media becomes mainstream. **

2.
 * The marketing department is looking at selling a new basketball game. It has completed a survey to determine the percentages of the population willing and able to purchase the new game. Assume the overall population will purchase in trends similar to the survey group. With a total population of 1,000,000 people, determine the total number of people who are potential customers, current customers, and new customers. Then determine the size of the target market for the basketball game. Calculate the total number of people for A through D. **


 * || ** Research Information Summary ** ||  ||
 * ** Market Segment ** ||  ** Survey Percentages **  ||  ** Total People **  ||
 * Population size ||  ||  1,000,000  ||
 * Potential customers || 25% of the population || A  ||
 * Current customers || 6% of the population || B  ||
 * New customers || 11% of the population || C  ||
 * Target market || 20% of the current and new customers || D  ||

1. Discussion of pages 25 - 36.
 * __ Friday, January 16: (TEST over Chapter 1 -- Monday) __**

Refer to the color wheel case study on pages 20 – 21 in Chapter 1 to complete the following.
 * Assignment:**


 * The three primary colors are : **
 * These three colors are mixed to create all other colors. **


 * The secondary colors are: **
 * A typical color wheel shows what colors? **


 * Computer displays use a variation of three primary colors, known as: . **
 * RGB represents the color values of: **


 * Printers use these colors as its primary colors. **


 * How is maximum contrast created and used? **


 * Additional Activities: **
 * 1) 1. ** Create a computer-generated visual using two contrasting colors. **


 * 1) 2. Think About It: Activity 1.4 (page 31)
 * To make the game experience as realistic as possible, user interface designers are making more-realistic controls. Think about your favorite game. What changes to the user interface would you make? **

1. Discussion of pages 19-25.
 * __ Thursday, January 15: __**

[|Read pages 25 – 36 of Chapter 1.] Answer Chapter Questions 8 – 22.
 * Assignment:**


 * 8. What is an interdisciplinary team? **
 * 9. What is a Gantt chart? **
 * 10. Define, in your own words, physics engine. **
 * 11. What is the purpose of design documents? **
 * 12. What term describes two colors with the highest contrast? **


 * Match the following video game team members with the correct task/duties of that position. **
 * Producer
 * Creative Director
 * Project Manager
 * Lead Designer
 * Game Designer
 * Level Designer
 * Game Writer
 * Lead Artist
 * Audio Engineer
 * Game Tester


 * 13. Plays the games over and over to test every part of the game **
 * 14. Responsible for establishing the rules of the game and that it works as planned **
 * 15. Responsible for the marketing and selling of a video game. **
 * 16. Creates the sounds that are added to the game **
 * 17. Coordinates the managers and makes sure the project is well-managed. **
 * 18. Responsible for creating the game world and functions for a single level. **
 * 19. Responsible for creating characters and character interaction **
 * 20. Sets the vision and direction the team takes in completing the game. **
 * 21. Responsible for daily management, budgeting, and final build decisions **
 * 22. Creates the visual elements of the game. **

1. Discussion of Activity 1-1: Anatomy of a Game Designer
 * __ Wednesday, January 14: __**

//**Assignment:**// 1. [|Read pages 19 - 25 of Chapter 1]. Answer Chapter Questions 7 - 11


 * 7. If the background in a video game is dark, what colors may be best to use for the characters and tools used by the character? Why? **
 * 8. How does ‘technical writing’ differ from narrative writing? **
 * 9. What is the purpose of a story board? **
 * 10. How do you use active listening to improve communication? **
 * 11. List four personal strengths that employers look for? **

//**Assignment:**// 1.[| Read pages 14 - 19 of Chapter 1]. Answer Chapter Questions 1 - 6
 * __ Tuesday, January 13: __ **


 * 1. In your own words define ‘lifelong learner’. **
 * 2. What is the ‘dynamic’ of a team? **
 * 3. How is ‘constructive criticism’ helpful? **
 * 4. What is the difference between hard skills and soft skills? **
 * 5. In what three areas of math should a video game designer have strong skills? **
 * 6. Why would someone wanting to become a video game designer need to learn how to use spreadsheets? **

2.[| Activity 1-1 Anatnomy of a Game Designer]

= [|GAME DESIGN E-Book] = __**Assignment #1:**__
 * __ Monday, January 12: __**
 * [| LINK]**

[|LINK]
 * __Assignment #2:__**