Blender-Programmer+Art-Part+XIII

== [|Creating a game sprite: Texture mapping Part 3: Applying a texture] == 

 This one is short and sweet. Until this point, we haven't actually applied a texture to our model, we’ve instead been using a reference grid image. We can re-use the same image file as our texture. First in the Properties window, we click the Textures tab:

Next we create a new texture, simply click New

Now we drop down the Type dialog and select Image or Movie:

Now click the Browse Image button:

Now select our reference image:

Now scroll down to the mapping section and select Coordinates, then pick UV

Pull down Map and select our UVMap:

Your texture is now applied. If you render (F12), you should see: